Tuesday, June 03, 2008

The End

Campaigns die with a whimper.

After at long-last managing to start the Virtusaga campaign, and playing three full and enjoyable sessions, one of the players drew out leaving us too depleted to continue. Thus the experiment dwindled and died. I blame two factors:
1) The hours are inconvinient for the bulk of the ArM community,
2) The house-rules are scarily diminishing to the bulk of the ArM community.
Couple that with (3) - the ArM community is rather small, and what you've got is a failure.
A shame. I enjoyed the sessions, and would have liked to see the campaign grow and develop to play-out my ideas on the forest spirits, titans, et al. Oh well.

Our D&D 3e campaign also seems to have peltered out. With the new 4e books upon us, Poly is busy making characters and arranging games, and there is too little time to really finish the campaign. On the one hand, I'm sorry we won't get to play high-level D&D. On the other hand, things were getting so difficult to DM and play it might be for the best.

It is definitely time to move on to another game system. Is 4e it? It seems rather too mechanical and arbitrary to me. I think I would at the end prefer some other, sleaker, system. But I'm gonna test-drive 4e out, and we'll see how that goes. I'm gonna need to think up a campaign for that, though. Hmph. We'll see.